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ISSN: 2067-1253, E-ISSN: 2067-3647; Frequency: annual; Languages of publication: English and French

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A CHANGING WORLD: DIGITALISATION, INNOVATION AND CYBERSECURITY, pages: 95 - 103, 2021

Assessing the Gamification Approach on the EU's Critical Infrastructure Security

Doi: https://doi.org/10.58603/XVSV5002

anamaria.costea@dri.snspa.ro, National University of Political Studies and Public Administration, Bucharest

Abstract: The present article aims to tackle the issue of gamification of smart cities from a cyber-security point of view. More specifically, the analysis is going to focus on the transportation sector and its effects over the security of the individuals, economic operators and states. Firstly, the article is going explain the concepts are being employed throughout the paper like: critical infrastructure, gamification, smart city and Intelligent Transport Systems (ITS). Secondly, the analysis is going to focus on the needs and main benefits that smart cities bring to the life quality of its citizens, thus cause and effect. After establishing the current status quo, the analysis is going highlight the security vulnerabilities that can arise from using ITS and the gamification technics in smart cities especially in the case of IPT since it is part of the critical infrastructure of that state. Taking into consideration the benefits and the costs, the analysis is going to be finalized with recommendations regarding possible ways to reduce the cyber security related costs for transportation gamification at the level of the European Union. In order to be able to develop the recommendations, the following research questions are going to be addressed: Which is the impact of smart cities and gamification in Europe? How should the EU dealing with its cyber-security vulnerabilities especially in the transportation field?

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